Poster Letters was my favorite because I’m sure like many, I was certainly over-confident. I felt silly afterwards when I realized how significant the typography around those iconic films was or how that title, in some way, defined the film. Let me reiterate this forewarning: I was over-confident.
TypeWar was the typography game I was the most “successful” at. I put quotation marks around “successful” because I only got to level 6 before I was frustrated with myself and quit. But a running streak of 23?? That has got to be some sort of record with a person that has my lack of attention span! Throughout the game, I unlocked Times New Roman, Verdana, Didot, Garamond, Futura, and Helvetica Neue, which helped me develop my skill in noticing the differences and characteristics of each font. It was almost a coming-to-Jesus moment.
Type Connection was…interesting. It was pretty yet, dull. I like how it categorized the fonts, detail in description as such:
But being honest, I was not fond of the game itself. After I made a “successful connection,” I felt like there was more to the meaning of life. Winning the game was not as satisfying as I imagined it to be, but then again, I take partial accountability for attempting to find satisfaction in typography games…. In the end, I thought the “game” was well organized and interesting enough to look through again in the future.
Truthfully, Shoot the Serif was my least favorite. It seemed deceiving. I don’t appreciate that the nature of the game was to try to trick me, and much less with a clock timing down to my doom. Given, I was not very successful at the game, as seen here:
All in all, my competitive instincts got a thrill out of something so simple as typography games, and I’m interested to incorporate them into my designs more creatively.